Ludologically
, some progression and its contrapuntal motion.This is a plot/flow (ie. curvature) of a nut's path (a type of circuit as it would traverse the braneworld, indicative of current) with stochastic activity at specified movements (opening→middlegame→endgame). In all probability, walks chart a statistical distribution of their entropy (random variables transforming twistorspace).
/// Walks (as
circuits
) nessarily end
in a charge (Q).
In proof theory, there are three (3) stages to a walk: (1) coil, (2) graphics, and (3) mesh.
We use walks as parse arguments in juking [stew choreography]. (see 🧑🏿lnq's walk, thread, sport, Pink Poem, route, tip, UUelcome)
/// In automation, walks are approximate source directives.
Function map: preimage → walk → image