A person who simulates and/or creates (models) games is called a ludologist (with certain restrictions applied, this same person may also be called a gamer). (also of interest link, gameplay, gameshow, game theory, opera ludo)
For ludological consideration, any game requires the interplay of three (3) things ("rules"): 1) a player, 2) string, and 3) rhetoric.
/// +A simplest
definition
would be "the charting of currency
". Something more formal would be that our game logic
is that of "sorting algorithms
pertaining to twistorspace
".+Our
game engine
responds directly to calls
(the "payload
").+The field is not the same as
game theory
, which moreso studies strategies in particular. Ludology, on the otherhand, encompasses all aspects of stewcing
[especially game
mechanics and (methods of) gamification
].+Ludology does not necessarily promote physics; it is possible that our
games
may not calibrate potential energy functions
(such as force fields). In its stead, models and simulations are promoted with automation.