The intent of each and every one of our games is to derive a yesegalo proof (ie. a zero bubble), in the style of capture the flag🏁.
Ludologically*, games are finite-state puzzles🧩 (ie. combinatorial event within itself) whose sessions last for the duration& of an opus, and conclude with a closed🔒 brane, giving them congruence to sequenced images [mesh].** A game is 'played' when an
opus
is juked
. Games can have one (1) or more players
. (see Black and White) && Any game will have at least an opening
and an end
. (compare gene, see sport, player, gamification, gameshow, game theory, toy, puzzle🧩)"Anything can be gamed." - lnq🧑🏿
Theoretically, games are economic phenomena purposed to optimize some thing, and any game can be reduced to just a path (random coil/partition of Egglepple) needing securing🔐.
/// +A requisite to meet the
definition
is that objectives must be met before advancing (which is why the reward function
exists).+A game must
generate
its own statistics.